{Vice City Skin Selector ANDROID}
{Adapted from TheHambone's GTA3 Skin Selector}
{by 3LC}
{$CLEO .csi}
0000:
int 0@
int 1@
int 2@
int 3@
const
    SELECTION_MAX = 1@                    
    SELECTION_MIN = 2@                    
    CURRENT_SELECTION = 3@                
    HELPMSGB_SHOWN = 6@
    PLAYER_X = 8@
    PLAYER_Y = 9@
    PLAYER_Z = 10@
end
SELECTION_MAX = 69
SELECTION_MIN = 1
if or
CURRENT_SELECTION < 1
CURRENT_SELECTION > 69
then
CURRENT_SELECTION = 1
end
PLAYER_X == 0.0
PLAYER_Y == 0.0
PLAYER_Z == 0.0
11@ = 0
12@ = 0
13@ = 0
14@ = 0
15@ = 0
16@ = 0
0DDC: set_mutex_var 0 to 1

:SUB__MENU__ENTER
02A3: toggle_widescreen 0
wait 0
02A3: toggle_widescreen 1
0054: get_player_position $303 store_to PLAYER_X PLAYER_Y PLAYER_Z
wait 0
PLAYER_Y += 3.5
PLAYER_Z += 0.5
0171: set_player $303 z_angle_to 0.0
015F: set_camera_position PLAYER_X PLAYER_Y PLAYER_Z rotation 0.0 0.0 0.0
wait 0
0157: camera_on_player $303 15 2
01B4: set_player $303 frozen_state 0
gosub @SUB__APPLYSKIN
wait 200

:MENU
wait 0
0DE0: 11@ = get_touch_point_state 5 mintime 0 //center-center
0DE0: 12@ = get_touch_point_state 6 mintime 0 //bottom-center
0DE0: 13@ = get_touch_point_state 2 mintime 0 //left-center
0DE0: 14@ = get_touch_point_state 3 mintime 0 //left-bottom
0DE0: 15@ = get_touch_point_state 8 mintime 0 //right-center 
0DE0: 16@ = get_touch_point_state 9 mintime 0 //right-bottom
if or
11@ == 1
12@ == 1
jf @MENU_INCREASE
jump @MENU__EXIT

:MENU_INCREASE
if or
15@ == 1  
16@ == 1
jf @MENU_DECREASE
gosub @SUB__MENU__SELECTION_INCREMENT
gosub @SUB__APPLYSKIN
wait 75
jump @MENU

:MENU_DECREASE
if or
13@ == 1
14@ == 1
jf @MENU
gosub @SUB__MENU__SELECTION_DECREMENT
gosub @SUB__APPLYSKIN
wait 75
jump @MENU



:MENU__EXIT
wait 0
03E6: remove_text_box
00BE: text_clear_all
02EB: restore_camera
01B4: set_player $303 frozen_state 1
02A3: toggle_widescreen 0
if
    HELPMSGB_SHOWN == 0
then
    gosub @SUB__HELPMSGB
end
0DDC: set_mutex_var 0 to 0
wait 100
end_thread

:SUB__MENU__SELECTION_DECREMENT
CURRENT_SELECTION -= 1
if
    CURRENT_SELECTION < SELECTION_MIN
then
    CURRENT_SELECTION = SELECTION_MAX
end
return
:SUB__MENU__SELECTION_INCREMENT
CURRENT_SELECTION += 1
if
    CURRENT_SELECTION > SELECTION_MAX
then
    CURRENT_SELECTION = SELECTION_MIN
end
return
:SUB__HELPMSGB
03E5: text_box 'SK_HLP2'
HELPMSGB_SHOWN = 1
return

:SUB__APPLYSKIN
wait 0
:SUB__APPLYSKIN__1
if
  CURRENT_SELECTION == 1
jf @SUB__APPLYSKIN__2
01E5:   text_1number_highpriority 'SK_PLAY' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAYER'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__2
if
  CURRENT_SELECTION == 2
jf @SUB__APPLYSKIN__3
01E5:   text_1number_highpriority 'SK_PLA2' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAYER2'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__3
if
  CURRENT_SELECTION == 3
jf @SUB__APPLYSKIN__4
01E5:   text_1number_highpriority 'SK_PLA3' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAYER3'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__4
if
  CURRENT_SELECTION == 4
jf @SUB__APPLYSKIN__5
01E5:   text_1number_highpriority 'SK_PLA4' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAYER4'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__5
if
  CURRENT_SELECTION == 5
jf @SUB__APPLYSKIN__6
01E5:   text_1number_highpriority 'SK_PLA5' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAYER5'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__6
if
  CURRENT_SELECTION == 6
jf @SUB__APPLYSKIN__7
01E5:   text_1number_highpriority 'SK_PLA6' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAYER6'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__7
if
  CURRENT_SELECTION == 7
jf @SUB__APPLYSKIN__8
01E5:   text_1number_highpriority 'SK_PLA7' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAYER7'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__8
if
  CURRENT_SELECTION == 8
jf @SUB__APPLYSKIN__9
01E5:   text_1number_highpriority 'SK_PLA8' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAYER8'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__9
if
  CURRENT_SELECTION == 9
jf @SUB__APPLYSKIN__10
01E5:   text_1number_highpriority 'SK_PLA9' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAYER9'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__10
if
  CURRENT_SELECTION == 10
jf @SUB__APPLYSKIN__11
01E5:   text_1number_highpriority 'SK_PL10' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAY10'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__11
if
  CURRENT_SELECTION == 11
jf @SUB__APPLYSKIN__12
01E5:   text_1number_highpriority 'SK_PL11' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAY11'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__12
if
  CURRENT_SELECTION == 12
jf @SUB__APPLYSKIN__13
01E5:   text_1number_highpriority 'SK_PL12' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PLAY12'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__13
if
  CURRENT_SELECTION == 13
jf @SUB__APPLYSKIN__14
01E5:   text_1number_highpriority 'SK_BDDY' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGBUDDY'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__14
if
  CURRENT_SELECTION == 14
jf @SUB__APPLYSKIN__15
01E5:   text_1number_highpriority 'SK_BDY2' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGBUDY2'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__15
if
  CURRENT_SELECTION == 15
jf @SUB__APPLYSKIN__16
01E5:   text_1number_highpriority 'SK_BDY3' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGBUDY3'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__16
if
  CURRENT_SELECTION == 16
jf @SUB__APPLYSKIN__17
01E5:   text_1number_highpriority 'SK_CNDY' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGCANDY'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__17
if
  CURRENT_SELECTION == 17
jf @SUB__APPLYSKIN__18
01E5:   text_1number_highpriority 'SK_COLO' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGCOLON'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__18
if
  CURRENT_SELECTION == 18
jf @SUB__APPLYSKIN__19
01E5:   text_1number_highpriority 'SK_DIAZ' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGDIAZ'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__19
if
  CURRENT_SELECTION == 19
jf @SUB__APPLYSKIN__20
01E5:   text_1number_highpriority 'SK_KEN' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGKEN'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__20
if
  CURRENT_SELECTION == 20
jf @SUB__APPLYSKIN__21
01E5:   text_1number_highpriority 'SK_MERC' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGMERC'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__21
if
  CURRENT_SELECTION == 21
jf @SUB__APPLYSKIN__22
01E5:   text_1number_highpriority 'SK_MER2' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGMERC2'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__22
if
  CURRENT_SELECTION == 22
jf @SUB__APPLYSKIN__23
01E5:   text_1number_highpriority 'SK_PHIL' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGPHIL'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__23
if
  CURRENT_SELECTION == 23
jf @SUB__APPLYSKIN__24
01E5:   text_1number_highpriority 'SK_PHL2' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGPHIL2'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__24
if
  CURRENT_SELECTION == 24
jf @SUB__APPLYSKIN__25
01E5:   text_1number_highpriority 'SK_PHL3' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGPHIL3'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__25
if
  CURRENT_SELECTION == 25
jf @SUB__APPLYSKIN__26
01E5:   text_1number_highpriority 'SK_SNNY' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGSONNY'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__26
if
  CURRENT_SELECTION == 26
jf @SUB__APPLYSKIN__27
01E5:   text_1number_highpriority 'SK_ALSC' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGALSCB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__27
if
  CURRENT_SELECTION == 27
jf @SUB__APPLYSKIN__28
01E5:   text_1number_highpriority 'SK_BKGN' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'MGOONA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__28
if
  CURRENT_SELECTION == 28
jf @SUB__APPLYSKIN__29
01E5:   text_1number_highpriority 'SK_BGA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'BGA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__29
if
  CURRENT_SELECTION == 29
jf @SUB__APPLYSKIN__30
01E5:   text_1number_highpriority 'SK_BGB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'BGB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__30
if
  CURRENT_SELECTION == 30
jf @SUB__APPLYSKIN__31
01E5:   text_1number_highpriority 'SK_CABA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'CDRIVRA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__31
if
  CURRENT_SELECTION == 31
jf @SUB__APPLYSKIN__32
01E5:   text_1number_highpriority 'SK_CABB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'CDRIVRB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__32
if
  CURRENT_SELECTION == 32
jf @SUB__APPLYSKIN__33
01E5:   text_1number_highpriority 'SK_CAM1' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGMIKE'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__33
if
  CURRENT_SELECTION == 33
jf @SUB__APPLYSKIN__34
01E5:   text_1number_highpriority 'SK_CAM2' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGMIKE2'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__34
if
  CURRENT_SELECTION == 34
jf @SUB__APPLYSKIN__35
01E5:   text_1number_highpriority 'SK_CMRM' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'CMRAMAN'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__35
if
  CURRENT_SELECTION == 35
jf @SUB__APPLYSKIN__36
01E5:   text_1number_highpriority 'SK_CGNA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'CGONA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__36
if
  CURRENT_SELECTION == 36
jf @SUB__APPLYSKIN__37
01E5:   text_1number_highpriority 'SK_CGNB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'CGONB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__37
if
  CURRENT_SELECTION == 37
jf @SUB__APPLYSKIN__38
01E5:   text_1number_highpriority 'SK_CGNC' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'CGONC'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__38
if
  CURRENT_SELECTION == 38
jf @SUB__APPLYSKIN__39
01E5:   text_1number_highpriority 'SK_COUR' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'COURIER'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__39
if
  CURRENT_SELECTION == 39
jf @SUB__APPLYSKIN__40
01E5:   text_1number_highpriority 'SK_DGNA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'DGOONA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__40
if
  CURRENT_SELECTION == 40
jf @SUB__APPLYSKIN__41
01E5:   text_1number_highpriority 'SK_DGNB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'DGOONB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__41
if
  CURRENT_SELECTION == 41
jf @SUB__APPLYSKIN__42
01E5:   text_1number_highpriority 'SK_DCKA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'CREWA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__42
if
  CURRENT_SELECTION == 42
jf @SUB__APPLYSKIN__43
01E5:   text_1number_highpriority 'SK_DCKB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'CREWB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__43
if
  CURRENT_SELECTION == 43
jf @SUB__APPLYSKIN__44
01E5:   text_1number_highpriority 'SK_FFW' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'BURGER'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__44
if
  CURRENT_SELECTION == 44
jf @SUB__APPLYSKIN__45
01E5:   text_1number_highpriority 'SK_FLZA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'FLOOZYA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__45
if
  CURRENT_SELECTION == 45
jf @SUB__APPLYSKIN__46
01E5:   text_1number_highpriority 'SK_FLZB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'FLOOZYB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__46
if
  CURRENT_SELECTION == 46
jf @SUB__APPLYSKIN__47
01E5:   text_1number_highpriority 'SK_FLZC' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'FLOOZYC'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__47
if
  CURRENT_SELECTION == 47
jf @SUB__APPLYSKIN__48
01E5:   text_1number_highpriority 'SK_FGNA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'SGOONA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__48
if
  CURRENT_SELECTION == 48
jf @SUB__APPLYSKIN__49
01E5:   text_1number_highpriority 'SK_FGNB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'SGOONB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__49
if
  CURRENT_SELECTION == 49
jf @SUB__APPLYSKIN__50
01E5:   text_1number_highpriority 'SK_GONZ' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGGONZ'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__50
if
  CURRENT_SELECTION == 50
jf @SUB__APPLYSKIN__51
01E5:   text_1number_highpriority 'SK_HLRY' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGHLARY'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__51
if
  CURRENT_SELECTION == 51
jf @SUB__APPLYSKIN__52
01E5:   text_1number_highpriority 'SK_HLR2' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGHLRY2'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__52
if
  CURRENT_SELECTION == 52
jf @SUB__APPLYSKIN__53
01E5:   text_1number_highpriority 'SK_KENT' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'KGOONA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__53
if
  CURRENT_SELECTION == 53
jf @SUB__APPLYSKIN__54
01E5:   text_1number_highpriority 'SK_LFD' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGDICK'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__54
if
  CURRENT_SELECTION == 54
jf @SUB__APPLYSKIN__55
01E5:   text_1number_highpriority 'SK_LFP' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGPERCY'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__55
if
  CURRENT_SELECTION == 55
jf @SUB__APPLYSKIN__56
01E5:   text_1number_highpriority 'SK_LFJ' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'IGJEZZ'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__56
if
  CURRENT_SELECTION == 56
jf @SUB__APPLYSKIN__57
01E5:   text_1number_highpriority 'SK_MPRN' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'MPORNA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__57
if
  CURRENT_SELECTION == 57
jf @SUB__APPLYSKIN__58
01E5:   text_1number_highpriority 'SK_PRIA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PRINTRA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__58
if
  CURRENT_SELECTION == 58
jf @SUB__APPLYSKIN__59
01E5:   text_1number_highpriority 'SK_PRIB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PRINTRB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__59
if
  CURRENT_SELECTION == 59
jf @SUB__APPLYSKIN__60
01E5:   text_1number_highpriority 'SK_PRIC' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PRINTRC'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__60
if
  CURRENT_SELECTION == 60
jf @SUB__APPLYSKIN__61
01E5:   text_1number_highpriority 'SK_PSYC' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'PSYCHO'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__61
if
  CURRENT_SELECTION == 61
jf @SUB__APPLYSKIN__62
01E5:   text_1number_highpriority 'SK_SAM' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'SAM'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__62
if
  CURRENT_SELECTION == 62
jf @SUB__APPLYSKIN__63
01E5:   text_1number_highpriority 'SK_SHRA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'SHOOTRA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__63
if
  CURRENT_SELECTION == 63
jf @SUB__APPLYSKIN__64
01E5:   text_1number_highpriority 'SK_SHRB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'SHOOTRB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__64
if
  CURRENT_SELECTION == 64
jf @SUB__APPLYSKIN__65
01E5:   text_1number_highpriority 'SK_SHOP' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'S_KEEP'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__65
if
  CURRENT_SELECTION == 65
jf @SUB__APPLYSKIN__66
01E5:   text_1number_highpriority 'SK_SPNA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'SPANDXA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__66
if
  CURRENT_SELECTION == 66
jf @SUB__APPLYSKIN__67
01E5:   text_1number_highpriority 'SK_SPNB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'SPANDXB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__67
if
  CURRENT_SELECTION == 67
jf @SUB__APPLYSKIN__68
01E5:   text_1number_highpriority 'SK_STRA' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'STRIPA'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__68
if
  CURRENT_SELECTION == 68
jf @SUB__APPLYSKIN__69
01E5:   text_1number_highpriority 'SK_STRB' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'STRIPB'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__69
if
  CURRENT_SELECTION == 69
jf @SUB__APPLYSKIN__END
01E5:   text_1number_highpriority 'SK_STRC' CURRENT_SELECTION 30000 ms 6
0352:   set_actor $304 skin_to 'STRIPC'
jump @SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR

:SUB__APPLYSKIN__LOAD_AND_REFRESH_ACTOR
038B: load_requested_models
0353: refresh_actor $304

:SUB__APPLYSKIN__END
return  